Mortal kombat trilogy extended download instructions
Choke's hitbox has been further increased, and it is now a true Mid attack.Opponent recovers much faster (0.50x faster) from getting hit by B121, thus preventing a safe jump on hit.(depending on the timing) either shielding the victim from the bomb or juggling him/her but it still counts as part of the same combo.While it looks weird, it gets rid of the net reset by Opponent's reaction to 2nd air net is now the same as the ground one.D4's recovery frames on hit have been slightly increased (should be at least +10 or +11 on hit).S/F2's hitbox was increased, and it is now a true Mid attack.However, said intro cuts a few seconds short, if you are playing from P1's side.The voice file still remains in the game, for some odd reason) Apparently, NRS had recorded a separate intro for Bi-Han.but chose not to use it in the final game. This is to correct an inconsistency in the intro (Bi-Han originally SPOKE WITH HIS BROTHER'S VOICE. Ice Puddle (both versions) is faster, it should now be a viable tool to use in a match.As a result, Slide's recovery frames on whiff have also been slightly reduced.Endframe data was adjusted to prevent a bug where Sub-Zero's slide didn't register. Slide (both versions) speed has been slightly increased.
#Mortal kombat trilogy extended download instructions full
Slide's hitbox was adjusted: Occasionally, SZ would whiff from full screen (has happened to me a few times while testing Costume 1), now this should no longer occur.F4 is faster, and recovery frames (on hit, whiff and block) on 1+2 have been reduced, thus allowing new combos to be made in the corner.F4 no longer restands an airborne opponent.2's recovery frames on hit have been reduced to prevent the above change from hurting him too much.2 has been slightly slowed down, to decrease the cancel advantage obtained by Nomad Dash Cancelling from this attack.Non EX Gas Blast, on both ground and air, now does 3% damage on hit, and 1% on block.Recovery frames for both versions of Shadow Slide were slightly decreased.Ghostball (both versions) is slightly faster and recovers faster.Recovery frames on EX Shadow Charge have been reduced.EX Rising Karma's recovery frames on block have been increased (-15 aprox.EX Telecharge's recovery frames have been slightly reduced, it should now be neutral on block.Non EX Telecharge is now a High, and can be ducked without the need to block while crouching.He now uses the normal version of his 2nd fatality on Kratos.ONLY CHARACTERS WHO HAVE OLD AND NEW SECTIONS have been updated for this patch) (WARNING: characters who don't have OLD and NEW sections are unchanged from the previous patch. (from speed value of 1.00x to 0.40x for males, and 1.00x to 0.20x for females, due to the shorter kick animation) Attackers recover slower from using Air Breakers, in order to reduce the frame advantage obtained by using them.Some info on the boot up screen has been changed to credit people who helped with the mod.(For example, Smoke's 21, defined to be a mid attack but because of the small hitbox, it behaves like a high).Keep in mind that some attacks that are High will show up as Mid HighOrLow (as stated in the coalesced.eng file) has been changed to Mid.to avoid confusion with mids (it's labelled Overh. Medium in Training mode has been changed to Overh.Several have unused special moves never implemented in previous games which made their first official appearance in Mortal kombat Fighter. Many of the characters have brand new special moves and finishing moves. All of the arenas that featured a Stage Fatality are featured in this game with their respective Fatality finishing moves except the Pit II. Once the bar is filled, it can be activated, which makes the character move much faster and deal heavy damage for a short period of time.Ī finishing move in the game known as a Brutality requires the player to perform an 11-button combo which causes their opponent to explode. Mortal kombat Fighter introduces the Aggressor bar, which fills as the combatants fight (twice as much if the opponent is blocking). The hardest criticism was directed at the old version, which did not have as much content as the other versions due to limited storage space on the cartridge. It also features a new finishing move called Brutality, a long combination of attacks that ends with the opponent exploding. New additions to the game included the "Aggressor" bar, a meter that fills during the course of the match and temporarily makes a player character faster and stronger. Some completely new characters were also introduced. Mortal kombat Fighter features the same gameplay and story as kombat 3, but adds characters and stages from the other three arcade games, including Ultimate Mortal.